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AI Insights · Timothy · October 2022

Top 5 Snake Games on Android in South America Q3 2022

Discover the performance trends of the top 5 Snake Games on the Android platform in South America during Q3 2022, based on Sensor Tower data.

Top 5 Snake Games on Android in South America Q3 2022

Performance of Top 5 Snake Games on Android in South America Q3 2022

The third quarter of 2022 saw interesting trends among the top 5 Snake Games on the Android platform in South America. Here’s a closer look at their performance based on weekly downloads, revenue, and active users.

Snake.io - Fun Snake .io Games

Throughout Q3 2022, Snake.io - Fun Snake .io Games maintained a strong presence. Weekly downloads peaked at around 397K in late July, followed by a dip to approximately 241K in early September, before rising again to 327K by the end of the quarter. Weekly revenue saw a high of $161 in early August, with a gradual decline to about $73 mid-September, and a slight recovery to $106 by the end of the quarter. Active users remained robust, starting at 1.83M in late June and peaking at 2.09M mid-July, before closing the quarter at around 1.99M.

Snake Lite - Snake Game

Snake Lite - Snake Game saw a significant increase in weekly downloads, starting from approximately 89K in late June and reaching nearly 197K by the end of September. Revenue, however, remained relatively low, peaking at $35 in early August and fluctuating around lower single digits towards the end of the quarter. Active users showed impressive growth, starting at 269K in late June and reaching 428K by the end of September.

slither.io

slither.io experienced stable weekly downloads, with numbers ranging from around 179K in late June to 131K by the end of September. Weekly revenue remained modest, peaking at $38 in mid-July and generally staying in the $20-$30 range thereafter. Active users exhibited consistency, starting at approximately 2.04M in late June and ending the quarter with about 2.11M.

Worms Zone .io - Hungry Snake

Worms Zone .io - Hungry Snake saw a steady increase in weekly downloads, from 53K in late June to about 103K in late August, but these numbers dipped to around 69K by the end of September. Revenue peaked at $285 in mid-July, fluctuating throughout the quarter and ending at $200. Active users started at 1.37M in late June, rising to 1.53M in mid-August before closing the quarter at 1.33M.

Snake Arena: Snake Game 3D

Snake Arena: Snake Game 3D experienced modest weekly downloads, peaking at around 69K in mid-September before dropping to approximately 40K by the end of the quarter. Revenue remained low, peaking at $26 in early August and generally staying below $10 in the latter part of the quarter. Active users were relatively stable, starting at 129K in late June and peaking at 163K in mid-September, before ending the quarter at approximately 128K.

These insights are based on Sensor Tower data. For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022